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Ray Tracing
10/18 - 05/20
Graduate Work
C++
Java
Graphics
Problem Context

Worked on a few different ray/path tracing renderers for personal and academic purposes.

Used Java for older long-term project, C++/OpenGL for newer code.

My Work

Initially experimented with path tracing by following "Ray Tracing in A Weekend".

Wrote a more extensive Whitted-style ray tracer for my CSCI-711 term-long project.

Wrote a simpler ray caster with C++ and OpenGL compute shaders for better performance later on, as part of a different course.

Retrospective

Should have gone with C++ and OpenGL for the term-long project as well; would have significantly improved performance.

Would have loved to spend some additional time implementing more advanced concepts; additional spatial data structures, photon mapping, etc...

Ray tracers are a fun little project, great for learning more about both graphics and software design.

Software Design

Term-long raytracer based on a simple but extensible software design.

Results